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Custom Shaders on Windows Phone 8

One of the exciting new features of Windows Phone 8 is the support of custom shaders. Something that was not possible on Windows Phone 7. Basically adapting your existing shader code to MonoGame is a...

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MonoGame HLSL Shader Example for a Post-Processing Blur Effect

Not long ago I wrote about custom shaders on Windows Phone 8 using MonoGame, see here. In this blog post a custom shader is used for a post-processing effect. For such effects  2D only shaders are...

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Pitfalls when Developing HLSL Shader

  When you only have a pixel shader sometimes you get weird results or it is working in one context (e.g. an actual device) but is not working correctly in another context (e.g. emulator or another...

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Unity Custom Fog Shader on Windows Phone 8

  Unity doesn’t support Standard fog on  all Windows Phone 8 devices. So if you switch on fog in render settings fog is shown in the editor but not on the actual device. Fog Render SettingsFog in the...

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