Custom Shaders on Windows Phone 8
One of the exciting new features of Windows Phone 8 is the support of custom shaders. Something that was not possible on Windows Phone 7. Basically adapting your existing shader code to MonoGame is a...
View ArticleMonoGame HLSL Shader Example for a Post-Processing Blur Effect
Not long ago I wrote about custom shaders on Windows Phone 8 using MonoGame, see here. In this blog post a custom shader is used for a post-processing effect. For such effects 2D only shaders are...
View ArticlePitfalls when Developing HLSL Shader
When you only have a pixel shader sometimes you get weird results or it is working in one context (e.g. an actual device) but is not working correctly in another context (e.g. emulator or another...
View ArticleUnity Custom Fog Shader on Windows Phone 8
Unity doesn’t support Standard fog on all Windows Phone 8 devices. So if you switch on fog in render settings fog is shown in the editor but not on the actual device. Fog Render SettingsFog in the...
View Article